Last week SeNet participated in the 10th anniversary of the Gaming Technology Summit held in Las Vegas, Nevada. For this conference we elected to get a booth in order to gain additional exposure. The conference was a success as we came out with several solid leads and had many good conversations with gaming industry veterans. While at the conference, I also attempted to attend as many talks as possible. I felt the keynote speakers all had interesting and informative sessions, especially Ramesh Srinivasan from Bally Technologies and James Maida from Gaming Laboratories. Both mentioned security in the gaming space: “security management will be key”, “wireless security challenges, and “significant difference from testing land-based casinos and Internet gaming”. However, perhaps I had my expectations set too high for the other talks. Being that this was a technology conference I was hoping for more technical content in the sessions. I attended the majority of the technology sessions and most were presented in a panel format. The first session I attended was IT Security and Social Media. This talk focused more on how social media were being used in the gaming space and only allotted passing mentions to security issues, none of which were a surprise. One of the speakers even made the statement “Security is better on LinkedIn then Facebook”. Now, I may have agreed with this before last week, when LinkedIn suffered a breach and their entire user password database was compromised. Next I attended Cloud Computing Marches to the Forefront. Similar to most cloud talks I have attended in the past year, there was no real information provided and just an overview of cloud computing. What was clear from the audience is that in the gaming space there is reluctance to put critical components in the cloud. The last talk of the first day I attended was Mobile Apps – The Next Generation. I found this talk informative as it gave an overview of what purposes casinos are currently using mobile apps for, and what the future plans for casino mobile app use might be.
On the second day of the conference I only attended two talks. The first was Mobile Gaming and it was a panel discussion. Of the three gentlemen I felt Aaron Ezra of Bally Technologies was the most knowledgeable of the presenters thus far, and some of the things Bally is doing with mobile gaming look very interesting. The other talk was titled Internet Gaming Update and focused on giving an overview of current environment related to iGaming. None of the information was a surprise to me as I follow the subject pretty closely, but it was interesting to hear Adam Fong’s perspective as he recently joined BMM Compliance coming from the Nevada Gaming Commission.
Overall, it was a good experience and once again I hardly see any focus on information security. This shows that SeNet is playing an important role and filling a missing component in the iGaming puzzle. From talking to people at the conference it is definitely a concern they have and I think there should be more talks in the future on this area.